Tuesday, May 3, 2016

Blog 8 - Dogfight

To do our final project, our group of four: Jeffrey Tran, Hoai Nguyen, Marlowe De Vera, and me Huy Nguyen work together to make an aircraft shooting game. Marlowe and Hoai are in charge of the art work, Jeffrey and I are in charge of programming and design. We came up with the ideas of different type of enemies and we have to do different mechanics for each one of them. For example for meteors, you cannot should down meteors, all you can do is to move out of their way. On another hand you cannot hide from heat-seeking missile as it always follows you, the only way to take down the missiles is to shoot them down before they reach you. I made the game so that if you cannot shoot all the missiles down then you are dead but Jeff thought it was too hard so he changed the gameplay: once you left the missiles behind, they never follow you.
We still need more work on the boss level and add several enemies to add the variety of mechanics to the game. One of the enemies I thought about is the shielded bomber. Its ability is to have shield on for several seconds and off for 1 second. If you shoot it while it is shielded, it will explode and kill the player, you have to time it right to shoot it right at the time the shield is down.
The boss should have all mechanics of meteors, missile and bomber. The boss' cannon will be shielded and we need to time to take it down, it the cannon is destroyed, it will be torn off and flying toward us. The boss also shoot random missiles at the player. Those are all the ideas and designs we have in mind, we will try to implement it and make the game better.

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