Monday, February 29, 2016

Monster's Kick


 My partner and I was just brainstorming ideas about making a fun game, I looked at his laptop's background and saw a Pokemon theme, so I came up with a game related to monster's duel. The rules are simple, in a 8x8 board field, players start at the corner, up to 4 players, move by rolling a dice to collect objectives: the small squares, battle if two monsters are next to each other, the one with higher number on the dice can kick the other monster back, a monster dies and is eliminated if it is kicked out of the board. With the objective, players can get powerful bonus such as: double damage, faster movement speed, forced knock back, plus one shield or move back to starting point.


After drawing out the board and placing the objective randomly, my partner and I started to try it out. I try to get as many objectives as possible and quickly move to the center of the board, my partner did the same and he luckily got double damage which is too powerful, he rolled 4 which becomes 8 after the bonus and I only got 3; I got knocked back 5 tiles and out of board. After the quick game, we figured out that the double damage bonus was just too powerful to exist, so we change it to double knock back (only double the difference).
Then I got home and played it with my cousin several games, I luckily got the double movement bonus and picked up all the bonus before my cousin even get anything. And with the huge resource, he definitely has no chance to stay on the board. So we came up with the new layout for the board, which places one free bonus near each players, and more environmental tiles: river and mountain. Players cannot go through the river and got slow down by the mountain, which they have to pay two points on the dice to move 1 tile, these effects are not affected by the knock back.
With a nearly complete game, I came to class on Wednesday to play with my classmate, figured out this should be fun when it is all fair and square. However, even we picked up all the objective, we are all smart enough to stay in the middle of the board, which makes it very difficult for either of us to knock the other out. Therefore I think with two players, each players can control two monsters, and therefore they can do combo move, combo attack with make the game more fun and fast.

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