Saturday, April 23, 2016

Ingress Game

Our professor just introduced us this new cool game called Ingress. The game runs on mobile platform and requires your GPS to locate your position. The game rule is simple, each historical or famous place in the real world is a portal in the game world. We need to deploy the portal to generate energy and gain territory from portals. All players are divided into two factions: the Enlightened and the Resistance. When you hack a portal, you can gain some items such as: resonators with levels to deploy and upgrade, gun to destroy other faction's portal, power cube to regain your XM. XM stands for Exotic Matter, is similar to your mana pool or energy. We need XM to spend for your actions, and while we are walking in real life with the game on, we gain more XM. If we have no XM, our scanner is disabled and could not locate our position so we had better store some power cubes to regain XM in some emergency. The game requires players in each faction to play together in a group, keep coming back to each portal site to recharge the resonators or we can use portal key signet to remotely recharge them. Each player is just a small part of a game, but working together as a faction building your resonators and turrets will easily help you gain more territory and energy to bring your chosen factor to victory.

Wednesday, April 13, 2016

Flying Monkey Prototyping

Jeffrey and I continued to work on the game, to develop the background and gameplay. I had an idea about creating a jungle background with grass on the ground and huge trees covering the sun and sky and Jeffrey sent me this, not dark and sad as I expected but exciting and lively as a monkey game should look like. The game rules and controls are simple: using arrows to move around, space to shoot bananas, kill the giant spider and pick up the giant banana to win the game. We made the background scrolling so it looks like the monkey is flying around the jungle. We should make it the endless running game, but I was still working on how random monsters appear after launch so our game is really easy right now, the small spiders only need one shot to die, and the giant spider does not have any harmful mechanics that can kill the player, or surprise him/her. Even though it is just a simple game, we are proud that it is our first game. Jeffrey Tran as a Designer and I, Huy Nguyen, as a Programmer spent a lot of time and hard work to make this happen. The more I work with Gamemaker the more interesting I feel about this software, wonderful and easy to make, even for beginner. This first game is like our practice to make further better games. Here is the link to our game: download here.