Wednesday, March 23, 2016

Flying Monkey Game

Jeffrey and I are working together to make our first game. Both of us want to contribute as a programmer, however as artist is as important as programmer and I can't draw so Jeffrey agreed on the drawing job. In our first meeting, we talked about ideas, what we should do, what our game should be and I wanted to create a game about a monkey, because this year is a Monkey year. At first, I just want to create some random monkey climbing around in the jungle, avoiding danger and taking objectives. Then Jeffrey thought it would be great if we have a flying monkey riding a jet pack with a gun, shooting enemies with bananas so we came up with this game: Flying Monkey.
My role is to create interaction with all the characters, we planned to make it endless run and random spiders or snakes would appear and we have to avoid it or shoot it down, but I have not figure out how to create random stuff and endless room. Therefore for our first playable, I just made one simple game with five big black spider running around in a simple path, our monkey can shoot them down to pick up the giant banana and win the game. Here is the link to our first playable ever: link.
My main question is should I create a fence around the room, that limits our monkey's movement, I think that would be create, and easier to show that spider crawl up and down from there. We will develop the game more and more, and will come up with a better version of Flying Monkey soon.

Wednesday, March 9, 2016

Video Games Experience


On Monday March 7, 2016 Garrett and I played several games, but the three most impressive to me are "This is the only level", "The Beagles", and "Wizard Wizard." The common things between the three games are simple designs, jumping to avoid dangerous traps and using arrow buttons as main movement. "This is the only level" is really interesting, if I had not watched Garrett played it, I would have no ideas how to pass through the stages. There are different stages with different environments but the same objective: to go through the gate at the right corner. At each stage, there is one short line at the left corner as a hint to player how to pass the stage. The game shows us different ways to show one problem, and sometimes it requires an open-minded player to figure out new, out of the box thinking to reach the final stage (for example: refreshing the stage, reading the credits, etc). For "Wizard Wizard", this game is the most difficult among the three. We died more than fifty times that night just to pass seven stages. The game's mechanic is simple and often seen at most game: jumping around to avoid the saw and get the key, to reach the gate. The wizard can use double jump too so it makes him more flexible for going up and down levels. The last game is "The Beagles" where we need to go to different height levels to rescue all the beagles, if we miss one, we lose. To go to higher level, we have to use rope; to go to lower level, we can either jump straight down or use parachute if it is too high. We have to fight the doctors and pet controls by shooting owls at them; ropes, parachutes and owls are picked up along the way. All there games are fun to play and watch. Garrett played "This is the only level" first, and he has played it many times before, that makes him the expert to go through the level really fast and gives me the idea of how to pass it with an open thinking. New tricks and skills are easily to learn if you watch others play it first, so that you can make it your own and develop the tricks.